
Atenean Stickmin
A Java Swing animation project built around a DrawingObject interface — every primitive shape and composite scene object implements draw(Graphics2D) and adjustX(double), letting the canvas hold a heterogeneous render list. Opens with an animated title screen (falling comets, Ateneo cheer audio), advances through a six-frame classroom intro on a 2.5s timer with the Wii Theme, then branches into two user-selectable interactive scenes: a coding scene and a ritual scene. All visuals are drawn programmatically — no image assets, just ~30 custom shape and composite classes.
Built with
- Java
- Java Swing
